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Port royale 3 trainer Pc#
Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord. The amount they want varies from month to month but keeping the routes short maximise your chances of getting the most Fame out of each months demands. Hint: Set up small ship trade routes delivering these specifics on a regular basis. By trading these to this town you can earn considerable Fame along with your gold. For England, this is Cotton, Tobacco, and Cacao, but not Coffee. To see what your Viceroy wants to send back to your home nation, you can navigate to the Fame tab on the Viceroy window. While most places will trade for these, sometimes even at a higher price, the Viceroy's town will usually pay a decent sum for certain commodities. These specific deliveries are good earners because the price will usually be higher than the surrounding towns but the real profit comes from Fame, with each delivery giving a considerable amount, especially during the early game.Ĭolonial Commodities can give the same bonuses as the tasks mentioned above, but are available permanently. These are marked by a yellow star on your map and by hovering over it you can see what they want to buy and by accepting this contract you agree to deliver the goods usually within a month. Sometimes a town will run really low on a specific commodity and put out a contract for delivery. There are a few varieties of town tasks but here we will only cover the trading one. This can be dragged around the map to redirect the convoy. If you are setting up the trade route, you can click on the dotted line that marks your path to create a waypoint. These are marked by red wind markers and while they aren't guaranteed to cause damage to your ships, they can do. However, you will want to avoid potential storms as much as possible. It is best to try and make your trade routes follow this as much as possible but a valuable trade will make up for a slower trip so don't worry too much. A ship moving with the wind will go fastest, and slowest while fighting against it. While setting up your route (or by pressing ALT during normal play) you will see wind speed and direction. This will help clear space in your cargo but can prevent selling too much for too little. If you are worried about losing too much doing this you can combine both strategies, and set it to sell, but set a minimum price by clicking AUTOMATIC and cycling through until it gives you a gold figure you can set to whatever you like.
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This will set it to sell not by demand, but just to sell. However, if you want a fresh start each time, you can also change the options for the final town by clicking on the 123 button for each of the goods. The only way to really avoid this becoming a problem is to use fleets large enough that that cargo doesn't fill up completely, letting it eventually sell it on a later trip. Doing it this way can lead to a lot of surplus stock in your hold that doesn't sell because of changes in prices over the time of the journey. If you repeat this process with each town in the list you have your trade route almost set up completely.Īs we said this is the easiest option but might not be exactly what you want. The simplest option here is to click the top button that says STANDARD and this will set the convoy to buy whatever the town produces and sell everything it doesn't based on the demand from other towns on the route.
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Once you have the towns chosen (or while you're still doing it) you can click on each and select what you want to trade. The marketplace is broken down quite logically, with the most important commodities to the inhabitants at the top and some subsections set up for demanded goods, exports and craft, quality goods, and right at the bottom, Sailors.
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The Market Tab in the colony window shows you all sorts of information that you'll need to know and even though we will be learning about automation later on, it's a good idea to become familiar with this screen. Once you are able to trade in a town you can start filling your hold with the goods you want to trade. Especially important in the early game is to pick a small handful of towns you are interested in trading with based off the differences in production. Hint: The more you buy the more expensive they become. This info box also shows what is being produced by that town, showing you what is likely to be cheap there. Before you can trade with other colonies you will need to purchase a Trade Licence from their town administrator, which can be found by clicking on the colony flag or info box.
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